proof of concept Loading physics…

Match

Controls
GamepadP1 keysP2 keys
Driveleft stick ↕W / S↑ / ↓
Steerright stick ↔A / D← / →
Weaponright triggerSpaceEnter
Half speedLBL-ShiftR-Shift
Self-right (cheat)BFG
Reset matchAR
CameraYC (free / follow P1 / follow P2)
PauseBack/ShareP
This menuStart/OptionsEsc

Spinner weapons: Space/Enter toggles, the trigger is a throttle. Arms: hold to lift/swing, release to return. Browsers only show a gamepad after you press one of its buttons.

1. Load CAD

2. Orientation

Turn the model until its front faces the green FRONT arrow and it sits on the grid.

3. Tag parts

Click parts in the view or the list (shift-click adds). Each wheel = one tag (tyre + hub + pulley…). Everything starts as chassis.

Nothing selected

4. Weapon

pivot: weapon centre of mass

5. Motors & battery

Reductions take a number, a ratio like 36/12 or 3:1 (driven ÷ driving teeth), or 5.2*36/16 for several stages.

6. Mass

7. Build

Drop STEP / STL files here